modelland "top choice system" project

work in progress

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The Top Choice System

(quick note)

as addressed more extensively elsewhere, the numbers are adjusted for nextgen economics.

this system is also a new way for anyone to earn a few bucks AND it's a new way to do business.

it even gives balance between local & world issues and advertising & business.

as pertains that balance, btw, in essence, people with no money but who believe in giving visibility to their causes will be in FAIR-PLAY competition with giant multi-national business. and vice-versa.

for instance:

with free-vs-pay-click ratios dynamically adjusted for up-to-date real-market economics, an example of a scenario could be this: "activists" that want a multi-national to demonstrate sustainable social and environmental practices will be able to "match"/compete with the $ amount spent by that multi-national in the competition, without needing to spend any money if they don't want to or can't, simply by each activist clicking away for free at the activists' item in the competition. for example, something like a $1 million spend by that multinational in a top-choice comp would be matched in the comp by 20,000 activists/supporters clicking on their cause (for free) 1 hour a day 5 days a week for 2 weeks. in fact, 200,000 supporters can compete against a 1 million dollar spend in the comp, without spending a dime, by clicking for free for 1 hour for the item they support.
(competitions can last from minutes --eg for emergency relief-- to months --e.g. for movie star of the year.)

and maybe there's an activist or ngo that gladly puts out $5 or $2,500 in pay-clicks and save themselves hours or weeks of clicking away, and another activist or supporter that can't afford to give away $ or would rather spend it on their environmental camping trip and spends however few or many hours s/he wants clicking away with their smartphone at the lake or at the free computer at the library.

and a company can pay people (anywhere on the planet) "X"$/1,000 clicks to click for the company's item in the competition. (clickers can easily be verified by the company if the person doing the clicking chooses to allow that function.)

and people are free. someone may have the opportunity to get automatically electronically paid $100 by pepsi-cola for every 5,000 times s/he clicks "winner" for that pepsi-cola item in the competition. (since the system requires human-clicking-verification such as CAPTCHA or what not, and even because of factors such as internet-connection speed ETC, you might be able to do anywhere from 2 or 3 to 10 or 12 "winner" clicks per minute.) at the same time, s/he may instead decide to get paid $75 per 5,000 clicks by coke, because even if it's lower pay, s/he likes coke better. or vice-versa.

and maybe even more importantly, with a 1-in-5 chance of winning $ by clicking on items that win comps (as explained in the "win cash" Q&A), everyone in the world can get a humble but fair income (within the publicly-specified limits and cash-prize budgets) just by clicking thousands of different comps, without having to deal with either coke or pepsi.

or maybe you'll click for RC cola just because you like it. or click where you like, just because, period.